Les Montagnes Hallucinées (Fr)
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Antarctica, in the 1930s. An expedition team discovers a mountain range which until then was unknown. Faced with their thirst for adventure, they cannot help but explore them and climb higher and higher to reach the summit of the highest mountain.
But what they don't know is that this quest risks leading to their loss. Because many secrets are hidden in this hostile nature, and madness will seize them little by little. They thought they were living in a historic moment but it is indeed in a nightmare that our explorers rush.
You join this expedition team and, all together, you seek to reach the top of this mountain range and then escape from it. To win, you must have collected at least as many relics as injuries during your ascent.
With cards of madness in play, you will have to try to escape from this Mind-blowing Mountain. Between the whisper of one, the ban on using his thumbs on the other or the strange acts of some, will you be able to understand your teammates when solving the objectives of each Meeting tile?