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CUZCO is the third part of the mask trilogy of the famous authors M. Kiesling and W. Kramer.
This is the new edition of JAVA, which was published in 2000 between TIKAL and MEXICA. Once again, we have paid particular attention to the material and design of the game for your enjoyment.
'Cuzco' replaces the name of 'Java'. Indeed, during its first edition, the name changed and the place had moved to Indonesia in the island of Java. It seemed logical to put back to the game its original name desired by the authors and replace it again among the other peoples of ancient South America!
After the people of the Aztecs of MEXICA, that of the Mayans of TIKAL, here we are with the people of Inca in CUZCO.
Embodying Inca dignitaries, you and your clan will come to the CUZCO plateau in Peru to build the city, erect temples and make offerings to the gods in order to gain prestige and become Emperor of the Inca people!
A beautiful strategy game
Cuzco is a strategic game that combines the placement of tiles and characters. To gain prestige points, players will need to create villages using these tiles, place their clan members there to be the majority and build, then expand temples.
One of the original features of CUZCO lies in its majority principle. Indeed, it will not be necessary to have the most characters to be in the majority, but to have the highest character placed in a village. This principle obliges the players to stack the tiles of ground to place themselves at the maximum in height.
Once the tiles are placed, the movement of the characters and their position on the field will be of the utmost importance in trying to keep this majority until the end of the game for the big final count.
These tile placements and the construction of the temples will give CUZCO a superb appearance, as the game progresses.
A game based on action points
Like Mexica and Tikal, players have a capital of action points each turn. These points can be divided into various actions, the first of which, compulsory, consists of placing a tile on the board. Other actions allow to bring a character on the board, move it, place other tiles, build temples, enlarge them, create irrigation basins, draw holiday cards and finally organize a party in honor of the gods by offering relics on the cards.
The players will have to optimize each stroke to gain the victory in order to form the ground and place themselves at best. In general, each round brings victory points, but it will also be necessary to anticipate the end of the game, where the final count brings the most prestige points!
The creation of irrigation basins will offer a second alternative axis to quickly seize points of prestige. It will suffice to lay water tiles, surround them with land and be in the majority to gain 3 prestige points per water tile forming the pool. But beware, their number is limited and the race commits to whoever lands them first!
After a round or two, you will quickly understand the rules and understand that the game requires a lot of tricks and tactics. If not on the draw for party cards, chance has no place!
Equipment for the enjoyment of players
Of course, we have focused on the quality of Cuzco, as have the first two parts of the trilogy. Thus, the characters have a pretty shape, the tiles are thick to clearly distinguish the different heights of the field, and as usual, our temples are made of resin to bring a beautiful immersion and a superb design to the game.
Each player will have a game aid which recalls all the possible actions in a few lines explained by iconography
Finally, a large tray in six parts will complete the whole!
Cuzco comes to complete, with Mexica and Tikal, the trilogy of the masks of the famous duo of authors W. Kramer and M. Kiesling. Cuzco is the reissue of the famous 'Java' to which we have given it the name initially desired by the authors.
Cuzco is a tactical placement and majority game that is played on the pitch and not in numbers. It is this peculiarity which gives it all its dimension and distinguishes it from the other two.
We have taken special care in re-editing to make it both accessible and make it a great game.