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Dungeons & Dragons : Explorer's Guide to Wildemount (En)

WOTC

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Create your own Critical Role campaigns with this guide to the world's greatest role-playing game!

Explorer's Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (located in the world of Exandria) - a land of war, betrayal and adventure.

Composed of four regions, Wildemount offers endless adventure potential in a land of many conflicts and incredible magic. Growing tensions turn into an all out war between the politically dubious Dwendalian Empire and the light-worshiping Xhorhas Trash, providing a vibrant backdrop for any D&D campaign to explore.

- Discover a host of new options usable in any D&D game, with subclasses, spells, magical items, monsters and more from Critical Role adventures - like the Remnants of the Divergence and the possibility of manipulating the magic of Dunamancy.
- Launch a campaign in any region of Wildemount using a variety of introductory adventures, dozens of regional plot seeds, and the Heroic Chronicle system - a way to create character stories rooted in Wildemount.
- Explore every corner of Wildemount and uncover the mysteries first revealed by critical role dungeon master Matthew Mercer.

The contents of this book are as follows:

- A vast Wildemount gazette.
- Descriptions of the main factions of Wildemount.
- Options for players that include new subclasses, new spells and a tool to help players integrate their characters deeply into the background.
- New magic items, including weapons that become more powerful to match those of their masters.
- New creatures native to Wildemount.
- Four introductory adventures - one for each unique region of Wildemount.
- Widely written and edited by Matthew Mercer, Critical Role dungeon master and creator of the world of Exandria, this 304-page book features the work of talented designers, writers and artists from the D&D and Critical Role communities.

  • English

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